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	<title>Comments on: Urban Terror</title>
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	<link>http://www.rmfo-blogs.com/daniel/2008/01/25/urban-terror/</link>
	<description>It&#039;s not you, it&#039;s me.</description>
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		<title>By: daniel</title>
		<link>http://www.rmfo-blogs.com/daniel/2008/01/25/urban-terror/comment-page-1/#comment-18142</link>
		<dc:creator>daniel</dc:creator>
		<pubDate>Mon, 11 Feb 2008 02:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rmfo-blogs.com/daniel/2008/01/25/urban-terror/#comment-18142</guid>
		<description>Yeah, finding a good server with people who play in sync... with actual teamwork... is hard.</description>
		<content:encoded><![CDATA[<p>Yeah, finding a good server with people who play in sync&#8230; with actual teamwork&#8230; is hard.</p>
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		<title>By: Tim</title>
		<link>http://www.rmfo-blogs.com/daniel/2008/01/25/urban-terror/comment-page-1/#comment-18124</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sat, 09 Feb 2008 21:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rmfo-blogs.com/daniel/2008/01/25/urban-terror/#comment-18124</guid>
		<description>I have to say, there&#039;s a definite attractive element to Urban Terror. It seems so.... EVEN... maybe even FAIR. You don&#039;t have things like double jumps and such to make survival a matter of smashing the arrow-keys. Stealth and good aim are highly valued, rather than luck and what weapons/items you happen to pick up.

Now, if teams would actually work with a strategy....</description>
		<content:encoded><![CDATA[<p>I have to say, there&#8217;s a definite attractive element to Urban Terror. It seems so&#8230;. EVEN&#8230; maybe even FAIR. You don&#8217;t have things like double jumps and such to make survival a matter of smashing the arrow-keys. Stealth and good aim are highly valued, rather than luck and what weapons/items you happen to pick up.</p>
<p>Now, if teams would actually work with a strategy&#8230;.</p>
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